Craps Dont Pass Strategy

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One thing I don't like about the don't-pass is if you lose a couple bets, it's going to take more than the same amount of bets to win at least when you lay odds. On the other hand, with the pass line, you can get 5 PSO's in a row, have a shooter hit 2 points, and you're back to even (or just about). Once a point is made of 6 or 8 the don't pass has equity of 9.09% of the bet amount, which you would be throwing away by taking the bet down. The equity of a don't pass bet on a point of 5 or 9 is 20%, and on a 4 or 10 is 33.33%. I'd like your thoughts on this craps strategy. On the Darkside, for example, a Craps Don't Pass or Craps Don't Come bet will face a strong losing potential when it is first placed because of the deadly effect of the 7 and 11. That duo can appear eight times, all losers, for every three wins (the 2 or 3) on the initial placement of the bet. The Don't Pass bet is another quite popular wager in the game of craps. An interesting fact is that players who prefer to use the Don't Pass bet are normally known as 'wrong' players as what they do looks like betting against the shooter, who is considered a 'right' player. Both of these strategies call for the player to make simultaneous Pass and Don't Pass - then Come and Don't Come bets. The idea is to protect the Pass and Come bets from the craps numbers and to protect the Don't Pass and Don't Come bets from the seven and eleven. Once the bets are established you take or lay odds.

THE DARK SIDE

What is the dark side of craps? It's not some evil plot by the casino, although it may feel like it when the dice are cold.

The dark side refers to a family of bets which have the opposite win-loss conditions of the pass types bets. It can also be an adjective that describes players who bet on the Don't Pass or Don't Come.

It's actually called the dark side for a very simple reason. The betting area for the Don't Pass or Don't Come bet is usually written, on the felt, in darker lettering then the Pass or Come bet. It's written in darker lettering so that players do not confuse the bets, ensuring that a dark side bettor knows that he or she is betting on the ‘Don't Pass' or ‘Don't Come'.

TERMS USED

The term ‘dark side' is craps parlance which is a catch-all for the Don't Pass bet, Don't Pass odds bets, Don't Come bet, Don't Come odds bet, Place-to-Lose bets, Lay Against buy bets, Don't Pass bettor, and Don't Come bettor.

In a casino, most of the time, you will hear a dark side action referred to simply as ‘Don't', which is another catch-all term.

The letters ‘DC', which is probably the most commonly spoken dark side term at a craps table, refers specifically to the ‘Don't Come' bet. This term is not a catch-all term.

So if you want to make a last minute Don't bet, and you want to avoid sticking your hand in the throwing area, say, for example, ‘$10 DC' for the Don't Come; or ‘$10 Don't' for the Don't Pass (I've never heard of the Don't Pass referred to as the ‘DP' in a live game). If you want to bet an amount other than $10, just state the amount.

When in doubt as to what to call your bet, just say the amount and then the word, ‘Don't'. For example, if the puck is OFF and no point has been established, and you say ‘$10 DC', the dealer will clarify your bet or perhaps ‘no bet' you. The Don't Come is not in play at that moment, so saying ‘$10 DC' may be construed as a nonsensical bet. Most dealers will understand what you meant to bet, correct you, and say, ‘$10 don't pass'. But if you run into a rookie dealer, don't be surprised if the response is either a look of confusion or ‘no bet'.

WIN-LOSS CONDITIONS OF THE DARK SIDE

In a pass line bet, the bettor will win on a come out roll of 7 or 11, lose on a come out 2,3 or 12, and must repeat the point numbers (4,5,6,8,9,10) before the 7 in order to win. The pass line bettor will lose if the 7 rolls before a point if there is a point established.

If a player bets the opposite of the pass bet, then the player assumes the opposite conditions that I described for the pass line. On a dark side come out roll, the dark side bettor will win on a 2 or 3 and lose on a 7 or 11. The player will push/tie on a 12 (this push is how the house retains the advantage on the bettor). If the dark side bettor establishes a point, then the dark side bettor will win if the 7 rolls before the point. That's nearly the exact opposite of the pass line bettor, barring the 12 on the come out.

LAYING ODDS ON THE DARK SIDE

The vast majority of players are pass line, or ‘right side' bettors. One of the reasons why players do not like the dark side is because the odds bet requires players to lay odds for the house. This means that all payouts on the pass line are reversed. Players who bet on the dark side must bet the following to win the following:

Point is 4 or 10, the player must wager $2 to win $1. For example, a $100 lay on the point 4 or 10 will win $50.

Point is 5 or 9, the player must lay $3 to win $2. For example, a $75 lay on the point of 5 or 9 will win $50.

Point is 6 or 8, the player must lay $6 to win 5. For example, a $60 lay on the point of 6 or 8 will pay $50.

If you notice, it is the exact opposite of the odds payouts offered on the pass line odds.

HOUSE EDGE ON THE DON'T PASS AND DON'T COME 21 card game rule.

The house edge on the Don't Pass and Don't Come is 1.36% of the bet. So if you bet $100 worth of action on the Don't Pass or Don't Come, you can expect to lose $1.36 over the long run.

With odds, the house edge on the combined bet falls significantly. At 10x odds, the house edge on the combined bet falls to .12% of total action.

Many players hate the fact that laying odds requires a larger wager than the collected win, and thus try to bypass the perceived inequity by making a larger come out wager. If the player can survive the come out wager, the player will then possess a significant advantage over the house. If the dark side player can survive the come out roll, the player will have an advantage of 2-1, 3-2, or 6-5. However, the problem is that on the come out roll, the player is at a severe and stomach-churning disadvantage. On the come out roll the player is at an 8-3 disadvantage, with only 3 ways to win and 8 ways to lose.

On a combinatorial analysis, with all possibilities calculated, is it far better, over the long run, for the player to separate his total bet into a minimum Don't Pass or Don't Come bet and wager the rest by laying odds. This means that if you have $50, you are better off betting $5 (if that's the minimum) on the Don't Pass or Don't Come and putting the remains $45 on laying the odds; rather than putting the entire $50 on the Don't Pass or Don't Come.

SHOOTING FROM THE DON'T

Players often ask if a shooter may ‘bet against himself' and shoot from the dark side. The answer is yes. A player may shoot from the dark side. When a player elects to shoot from the dark side (which doesn't happen often), the stick person will usually announce, as a matter of custom, ‘shooting from the don't'. Convert 1080 to 720 mac.

PICKING UP THE DARK SIDE DON'T PASS OR DON'T COME BET

Unlike the pass line or come bet, the player may pick up his Don't Pass or Don't Come bet after the point has rolled. The reason the casino allows the withdrawal of the Don't bet is that after the come out roll, the player is now at an advantage over the house. Thus, the player should never pick up his Don't Pass or Don't Come bet after the come out roll.

Of course, having the advantage is not the same as actually winning, which leads us to… How to make movie from powerpoint presentation.

MATHEMATICALLY EXPENSIVE STRATEGIES COMMONLY EMPLOYED

There are two common strategies often employed by dark side bettors that are expensive in the long run: ensuring the dark side bet with ‘any 7' and picking up the Don't Come or Don't Pass if the point is 6 or 8.

It's a fact that combining bets will not turn a negative expectation bet into a positive expectation bet. In other words, the player is not protecting his bets, over the long run, by combining bets; despite appearances of the bets being ‘insured'. By combining a low house edge bet (the Don't Come or Don't Pass bet) with a high house edge bet (the Any 7), the player is only increasing his total loss and would have been better of not betting the Any 7.

Don't Pass 6/8 Strategy | Craps Forum

As to the strategy of picking up on a 6 or 8, the player is giving up a 6 to 5 advantage over the house. Of all the bad dark side strategies, this strategy is the most difficult to explain to dark side players. Blazing 7 slots. It seems to be way too easy to roll a 6 or 8, so many dark side bettors will fear to continue the bet. Mathematically, this is a disastrous strategy in the long run, because the player has a 6-5 edge over the house on a point of 6 or 8.

Rather than trying to use math to try and convince dark side players not to pick up on the point of 6 or 8, I explain it this way, ‘if the point is 6, you get a free roll on the house if either of the dice shows a 6'; alternatively, if ‘the point is 8, then your free roll is either dice show a 1'. Why would you ever give up a free roll?

For those who aren't aware, a free roll is a situation or bet where the bettor can only win and cannot lose.

Generally, I'm not a fan of the argument, ‘if the house offers it, it must be a bad bet'; however, in this case, the house is only offering the ability to withdraw the bet because withdrawing heavily favors the house. So, the house is only offering it because it's a bad bet.

WARNING ABOUT THE DARKSIDE

It's a simple warning: betting on the dark side can be a lonely and sometimes hostile experience because most players are pass line bettors. If the table wins, the dark side bettor loses; and if the dark side bettor wins, the table loses. Sometimes, if there is a table bully, some nasty words may be said towards the dark side bettor.

Posted in: Casino, Craps, Gambling

Craps Dont Pass Strategy

Don't Come Bet, Betting System - Online Craps Guide 2020

When it comes to craps bet patterns, it is important for players to be provided with the chance to learn both the 'right' and the 'wrong' side. After all, players need to be familiar with the rules and principles of playing both sides in order to take advantage of various trends, streaks and chances once such occur.

On the other hand, knowing the different aspects of playing both on the 'right' and on the 'wrong' side would offer craps players the opportunity to learn the different angles of the game, which would undoubtedly help them deal manage with the experience at every level possible.

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When the term 'wrong' side betting is used, it is referred to the so-called Don't Pass bets, which could be exactly as profitable as the Pass Line betting. In addition, as long as craps players realize the fact that the Don't Side strategies are quite similar to the 'right' side betting, it would be easier for them to understand these strategies.

Of course, statistical correctness is of paramount importance when it comes to bet patterns. So, in order to match the Pass Line bet pattern, we would provide players with three major Don't Pass bet patters, including a more conservative one, a more aggressive one, and strongly aggressive one. None of these patterns violate in any way the 3% rule.

Don't Pass Bet with 1 Don't Come Bet

The Don't Pass bet with Don't Come bet pattern is a conservative one. It provides players with the chance to feel safe while playing and at the same time ensures a nice profit while limiting their exposure to losses. First, the player needs to make their Don't Pass bet and once the point number has been established, they must lay full double odds against the point.

After that, a Don't Come bet should be made by the player in order for them to get one Don't Come number established. Once this is done, the player should lay double odds against the point number and stop betting. In other words, this pattern is exactly the opposite of the 'right' side betting in which the player puts everything at risk to the 7. In this case, players could only lose one bet in case one of their numbers repeat. And if the 7 comes out, they win both their bets.

The two Don't numbers established provide players with security, as their exposure to risk is limited to two numbers that might repeat on any roll. In addition, this pattern considerably reduces the house edge to 0.6% or 0.8% in case they choose to lay only single odds.

In case that the Don't Come number actually is repeated, the player has the right to replace it with another Don't Come bet, which is also backed with double odds. What is important for players to remember is the fact that the Don't Come bet should not be replaced more than once. This would protect them against an eventual continuous roll of point numbers that repeat and lead to the player losing.

If the point repeats, the player would come out and would try another Don't Pass bet. In case such a thing happens again, another Don't Pass bet is not recommended. The player is recommended to stop and wait for the shooter to roll a 7 to start over again in order to protect their bet against the hot roll.

Don't Pass Bet with 2 Don't Come Bets

Don't Pass Strategy | Craps Forum

This type of 'wrong' bet pattern is a bit more aggressive than the previous one as one more Don't Come bet is added to the previous one. This pattern offers the players the chance to have half of the point numbers covered. If they have managed to successfully establish all 3 Don't numbers and back them with double odds against the 7, the player would make a win on all bets.

As a matter of fact, casino customers should be aware of the fact that the wins generated on the 'wrong' side are happening a bit slower, but are more steady when compared to the wins made on the 'right' side that usually happens more quickly. Of course, players made the decision on which side to bet depending on their personal preferences, comfort level and experience.

Don't Pass Bet with 2 Don't Come Bets Plus a Field and Lay Bets on 4 and 10

As already mentioned above, all of these craps bet patterns correspond to the 3% rule never to make a bet that offers the casino a house edge larger than 3%. In other words, the closer the house edge gets to 3%, the less frequently should a player use such a pattern.

This betting pattern is considered as the most aggressive one of the three.

Don T Pass Bet

How to survive craps don

Don't Come Bet, Betting System - Online Craps Guide 2020

When it comes to craps bet patterns, it is important for players to be provided with the chance to learn both the 'right' and the 'wrong' side. After all, players need to be familiar with the rules and principles of playing both sides in order to take advantage of various trends, streaks and chances once such occur.

On the other hand, knowing the different aspects of playing both on the 'right' and on the 'wrong' side would offer craps players the opportunity to learn the different angles of the game, which would undoubtedly help them deal manage with the experience at every level possible.

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When the term 'wrong' side betting is used, it is referred to the so-called Don't Pass bets, which could be exactly as profitable as the Pass Line betting. In addition, as long as craps players realize the fact that the Don't Side strategies are quite similar to the 'right' side betting, it would be easier for them to understand these strategies.

Of course, statistical correctness is of paramount importance when it comes to bet patterns. So, in order to match the Pass Line bet pattern, we would provide players with three major Don't Pass bet patters, including a more conservative one, a more aggressive one, and strongly aggressive one. None of these patterns violate in any way the 3% rule.

Don't Pass Bet with 1 Don't Come Bet

The Don't Pass bet with Don't Come bet pattern is a conservative one. It provides players with the chance to feel safe while playing and at the same time ensures a nice profit while limiting their exposure to losses. First, the player needs to make their Don't Pass bet and once the point number has been established, they must lay full double odds against the point.

After that, a Don't Come bet should be made by the player in order for them to get one Don't Come number established. Once this is done, the player should lay double odds against the point number and stop betting. In other words, this pattern is exactly the opposite of the 'right' side betting in which the player puts everything at risk to the 7. In this case, players could only lose one bet in case one of their numbers repeat. And if the 7 comes out, they win both their bets.

The two Don't numbers established provide players with security, as their exposure to risk is limited to two numbers that might repeat on any roll. In addition, this pattern considerably reduces the house edge to 0.6% or 0.8% in case they choose to lay only single odds.

In case that the Don't Come number actually is repeated, the player has the right to replace it with another Don't Come bet, which is also backed with double odds. What is important for players to remember is the fact that the Don't Come bet should not be replaced more than once. This would protect them against an eventual continuous roll of point numbers that repeat and lead to the player losing.

If the point repeats, the player would come out and would try another Don't Pass bet. In case such a thing happens again, another Don't Pass bet is not recommended. The player is recommended to stop and wait for the shooter to roll a 7 to start over again in order to protect their bet against the hot roll.

Don't Pass Bet with 2 Don't Come Bets

Don't Pass Strategy | Craps Forum

This type of 'wrong' bet pattern is a bit more aggressive than the previous one as one more Don't Come bet is added to the previous one. This pattern offers the players the chance to have half of the point numbers covered. If they have managed to successfully establish all 3 Don't numbers and back them with double odds against the 7, the player would make a win on all bets.

As a matter of fact, casino customers should be aware of the fact that the wins generated on the 'wrong' side are happening a bit slower, but are more steady when compared to the wins made on the 'right' side that usually happens more quickly. Of course, players made the decision on which side to bet depending on their personal preferences, comfort level and experience.

Don't Pass Bet with 2 Don't Come Bets Plus a Field and Lay Bets on 4 and 10

As already mentioned above, all of these craps bet patterns correspond to the 3% rule never to make a bet that offers the casino a house edge larger than 3%. In other words, the closer the house edge gets to 3%, the less frequently should a player use such a pattern.

This betting pattern is considered as the most aggressive one of the three.

Don T Pass Bet

Of course, craps players should always remember that the house advantage jumps to 5.55% in case that the Field paid double on both 2 and 12, so they are not recommended to use it. However, this betting pattern could turn out effective in order for the player to draw profit at a time when the table is cold.

The pattern starts in a similar way to the previous one, meaning that the player is required to first make a Don't Pass bet, followed by 2 Don't Come Bets. In addition, Double odds should be laid on them all. But things do not stop here. On the come-out roll, the player should make a Field bet of the same size as their Don't Pass bet.

Once a point number is finally established, the Field bet must be pulled down. This provides the player with the chance to limit the frequency of using such a bet to the come-out rolls only. Statistically speaking, if a player participates in a typical run of between 5 and 12 rolls, they would be using the Field bet in only 10% to 20% of the time, which is pretty much manageable.

The player could have a strong start when outside numbers appear. On the other hand, when the 7 appears on the come-out roll, they would lose both bets. Of course, craps players should always remember to bet when the house advantage is limited to a reasonable level to prevent them from losing large bankrolls.

The 'wrong' bet pattern is supposed to protect players against eventual substantial losses over a hot roll. Players, on the other hand, should always stick to the rule that if the point repeats, they should only replace it once. The same applies to the Don't Come numbers. If a Don't Come number repeats more than once, the player is recommended for the shooter to roll a 7 and then start over again.

Still, regardless of the fact that this betting pattern is considered the most aggressive one, it could provide players with a certain flexibility. If a Don't Come toss is lost over the gameplay, the craps player is allowed to replace it with a Lay bet against the numbers 4 or 10 instead of placing a Don't Come bet. Again, double odds are set against the 4 or 10.





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